The Real Robots of Robot High
Head of Narrative Design
Working with E-Line Media, I helped create "The Real Robots of Robot High." A game-based learning experience that helps middle school students understand healthy relationships and social systems as they play, create, and publish their own video games.
We developed a direct a to market video game IP, balancing tone and story arc, while hitting educational landmarks driven by our market research, for children ages 10-15 (no matter their socio-economic background or location).
I was the Head of Narrative Design. My role was to create the story and character dialog. I even got to voice a few characters.